These abillities don’t belong to any major type. From our research we believe that they might be a combination of the other types, but nobody knows for certain. They might even be Useless for you, try them and you’ll find out.
If you aren’t capable of using more advanced techniques enter at your own risk. But if you really want to, you at least have to Get Ready by mastering these maneuvers. This is the art of using your physical skills to Strike your opponent, with a few cunning exceptions.
Most common of the 5 classes. This class got it’s name from the very first technique that was discovered.
They also possess an Aura (a physical extension of their body). An Aura consists of it’s controllers blood cells warped by intense emotions, intuition, and instincts. It can be molded into a vast array of murderous weapons and projectiles, or into any form of protection. As you infuse more emotions into your Aura, you become increasingly unstable, leading to violent outburst of Rage as you go into Emotional Overload.
Nightmare Eyes the technique is actually extending Aura from your eyes. It envelopes the users opponent with said Aura, at this point the target is completely under the control of the Nightmare Eyes user. Because the target is enveloped by the condensed Aura he can only see the source of that Aura, those big red horrifying eyes, so the name Nightmare Eyes.
Nightmare Eyes strength rises as stronger and more raw emotions are felt by the user. Although having wide range of strong emotions can cloud ones mind, making simple decisions in battle difficult. The class itself allows them to push their body to its limit, ripping and tearing their muscles if necessary.
This class can manipulate the trajectory of any object in motion down to the smallest things that make up reality. They are able to Redirect any object, even weapons, launching them back at their owners, or even utilize the kinetic energy of atoms in motion, making them collide thus producing heat as a byproduct. To those less scientifically inclined, they can throw and burn stuff, but only if they succesfully calculate their magnitude, direction and location down to the minute details
They can deflect straightforward projectiles, like arrows or bullets, since their trajectories are impossible to Miscalculate. Their biggest weakness in battle are melee weapons and unpredictable movements, since their vectors are hard to calculate. To keep a distance from their enemies, they Setup bomb-like traps. They are outfitted with a simple trigger mechanism, that can trigger on any slight interaction. Triggering of the trap not only unleashes its Destructive Damage , but it also creates very predictable vectors and movement patterns, which can be very dangerous when employed by Energy Vectorization.